slayer tree(pve)

Discussion in 'General Archive' started by bezryl, Aug 21, 2015.

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  1. bezryl

    bezryl Active Author

    The idea is a tree for pve similar to the pvp and wisdom tree

    You would gain points when completeing a dungeon and killing the final boss (maddock in q1 for example)and when the dungeon is done you get battle stats just like in pvp witch shows how much dammage people did how many monsters killed how much damage you took and if you died or not. your points received would be based on those factors

    This system would be limited to pw's(maybe?)

    The harder the pw dungeon you complete the more points you would get, bosses like mortis and destructor would give a good amount of points

    Talent ideas ive though of:

    1: monsters -6 lvls of you no longer attack unless attacked
    2:increase amount of gold droped from mobs by 20%
    3:a talent similar the the dwarfs current lucky charm talent
    4:increase damage against certain mob types(example-undead)
    5:decrease damage taken from certain mobs types, or all?
    6:can no longer be de-mounted unless hp falls below 75% or 50%
    7:increase amount of essence droped by 25%






    dungeons that require a specific slayer tree lvl or ammount of points to enter with better drop rates or bosses inside witch drop uniques droped nowhere else


    That's all ive got for now and on a final note this tree would take a VERRY LONG time to raise
     
    bendover likes this.
  2. DE_GAZA

    DE_GAZA Someday Author

    Nice idea ;) Would make PvE more fun :D
    +1
     
  3. bendover

    bendover Junior Expert

    I like this, very interesting. It would make things not so boring and you could have something to look forward to. Instead of endlessly grinding q3 and m2 with no other benefits than some glyphs.
    We need ideas like these to make the game more fun and interesting and prevent it from becoming boring

    This could be also combined with @BigPapa 's idea
     
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