Defeat the Undefeatables IX

Discussion in 'General Archive' started by trakilaki, Apr 30, 2016.

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  1. trakilaki

    trakilaki Living Forum Legend

    You can check our Wiki Guide

    What is new in this version:
    - new Emote
    - new Pet
    - new Gem

    [​IMG]

    Regarding the Jewel of Timeless Rage ... I am bit disappointed because 6% critical damage is not what you expect in return from 15% critical damage. 2% attack speed is OK ... i was expecting that ... but I was expecting at least 7.5-8% critical damage not 6%.
    Such a shame they have to screw up every time.
     
    mrmlja, ViktorG75, semen470 and 5 others like this.
  2. Mario_Boss

    Mario_Boss Regular

    I was expecting 10% CD and 5% speed

    Now lets take look at solstice star...it is 5 rage/... 1% hp and big one gives 10 rage/... and 5%hp...
     
  3. Hyean

    Hyean Forum Apprentice

    Absolutely not satisfying. Those jewels are - let's say - kinda unique so it always takes time to collect even 3 of them. And then you receive something around +1 unit to stats.
     
  4. RichMan

    RichMan Active Author

    Not worth combining them then. Why even bother combining them if you will lose more than half of your crit damage from them.
     
  5. Novadude

    Novadude Commander of the Forum

    Can be worth combining if you already have 5 or more. At some point we're gonna have toons with more than 10 of these.

    5% speed is too much.
     
    RichMan likes this.
  6. KellueéHazé

    KellueéHazé Junior Expert

    5% is too much ??????? How
     
  7. MagicMoon89

    MagicMoon89 Junior Expert

    Ouch. Too bad there's no gem un-crafting.
     
  8. Novadude

    Novadude Commander of the Forum

    At some point veterans will have too many of these, discouraging new players from coming in. I mean, I have 5 of these first level jewels right now on my dk helmet and will do the event to get my 6th. Assuming 2 new jewels a year, at some point I'll have 4 or even 5 of these crafted gems. At 10%/5%, that will be a permanent 50% crit damage and 25% attack speed, which would more or less be impossible for a new player to catch. At 6% and 2%, I'll only have 30% and 10%, which is more manageable.
     
  9. trakilaki

    trakilaki Living Forum Legend

    5% attack speed? :D :D
    you get 3% from 3 Jewels ... 2% is OK (as expected) ... but in the same time you get 15% critical damage from 3 Jewels and combining 3 makes you expect 10%. But like I said even 8% is OK.
    6% is lame.
     
    mrmlja and Mario_Boss like this.
  10. Mario_Boss

    Mario_Boss Regular

    Well it is APP solution (ako prodje prodje :D)

    I would be happy with 10% but 6%...i won't combine them
     
    ViktorG75 likes this.
  11. MegaNuker

    MegaNuker Forum Ambassador

    Please remember 10 is the max you can hold. With this implementation of combining it leads me to expect that this gem is going to be a staple gem for even progress rewards.
     
  12. KellueéHazé

    KellueéHazé Junior Expert

    Ok well said , Fair enough ^_^

    -- MERGED --

    A bit more crit damage would help a lot, because you cant get crit damage on rings anymore I don't think , and you cant get crit damage on gloves anymore which REALLY sucks :/
     
    Last edited by moderator: May 1, 2016
  13. _Baragain_

    _Baragain_ Living Forum Legend

    :confused:
    Do you play the same game as me? Rings can have 8-17% crit damage per line. A ring could "easily" have 60-68% Crit damage after Crafting 2.0 comes out.
     
  14. bloodyneo

    bloodyneo Forum Master

    im not going to combine those gems...leave it as is....NOT intersested combining them ...i guess the person(developer) whose responsible for the result stat was not using his brain
     
  15. KellueéHazé

    KellueéHazé Junior Expert

    Ah sorry, I just don't pay that much attention to rings anymore :) :( sorry

    --MERGED--

    I suggest you combine them, you can have 3 in your helmet.
     
    Last edited by moderator: May 2, 2016
  16. _Baragain_

    _Baragain_ Living Forum Legend

    No big deal... here is the cheat sheet.

     
  17. EhtovK

    EhtovK Old Hand

    A pair of silly questions regarding this new iteration of the event for those of you who had the chance to play it in the test server: is Destructor (painful) still more powerful/harder to defeat than Balor like in the last one?, and, is the summoned Herald of the Anderworld inside the Balor boss fight still affected by that weird "sturdy" bug?, thanks in advance.
     
  18. trakilaki

    trakilaki Living Forum Legend

    Everything is the same.
    Remember ... you don't have to fill Balor's rage and he will not spawn Herald.
     
  19. _Baragain_

    _Baragain_ Living Forum Legend

    But keeping the rage down takes time and there are not many groups that patient. The up side is that once Herald spawns, he can't spawn again until after you kill him.
     
  20. EhtovK

    EhtovK Old Hand

    Thanks for the reply, Traki, also that's exactly what I did the last event, I guess I'll also skip destructor as well, not worth the resources.

    Easy when you're in a perfectly coordinated team of two :p
     
    trakilaki likes this.
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