Suggestion solution for don't do nerfs anymore

Discussion in 'General Archive' started by bassevents94, Aug 14, 2017.

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what you think?

Poll closed Aug 21, 2017.
  1. Is a good idea

    1 vote(s)
    16.7%
  2. this not so good idea

    3 vote(s)
    50.0%
  3. OP is not reading the other forum threads

    2 vote(s)
    33.3%
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  1. bassevents94

    bassevents94 Someday Author

    Hi dear,

    For some time, there has been a problem that too many mainly dwarfs are
    asked in groups because of their damage.


    We exclude the rangers and mages from those groups where their question is then:nerf the dwarfs.

    But i think that is not the solution. We are to much focused to solo farm.

    And that isn't right.


    This game present heroes defeat dark enemies TOGETHER.


    My suggestion is release the group leaderbord and give it a extra bonus when

    each character class is on the group.


    par exemple: we have on the solo 15procent for completing the hole q.


    Give the groupleaderbord that 15 procent when also dragonknight, mage, ranger

    and dwarf are in 1 group; the fifth slot for group is than free for each class.
     
    Shabono likes this.
  2. Rhysingstar

    Rhysingstar Forum Ambassador

    There are only 3 options to stop the nerfing.

    1. Separate pvp from pve. Easiest and best solution.
    2. Class only pvp. Shouldn't be that difficult but players would hate it.
    3. Remove it from game. Players would hate it, but would solve the issue.

    No one complains or cares how OP anyone is in pve. The problem lies when someone loses in pvp. Whatever class they lose to is OP.

    For grouping issues, the solution is very simple. Give players a reason to group.

    This is the only MMO I've ever played when it comes to discouraging group play. They boost mobs, they boost bosses, they nerf crit, and offer some decent rewards for soloing. On top of that, there is nothing truly beneficial for guilds and nothing beneficial for grouping.

    One thing that could be done is provide a small bonus for various classes if they group.

    Something like:

    Option 1. Everyone in the group (being on the same map) would get a small % armor or % hp for having a DK, a small % speed for SW, a small crit % for Ranger, and a small dmg % for dwarf. Something along those lines. That might encourage players a little.

    Option 2. Scale drops for increased group size or amount of classes in a group. Add a small % to drop for groups having only 1 class, more for 2 classes, etc. If players knew that they would get better drops for having one of each class in a group, who wouldn't want it?
     
    Please_enter_a_name and Shabono like this.
  3. Demon

    Demon Forum Mogul

    Is not only on PvP , the PvE is also a competition, who has the more productive class at farm and leaderboards.
    When they introduce the group leaderboard they need to make that count only as a foul group. and xp points should be splited for each member.
    Now we need to have the next rule:
    If you have 3 -4 players with the same type of character they should get only 1/5 or 2/5 experience points and split that in 3 or 4.This way you can make them use all type of characters in group ond jut one type will have 2 of the same.
    The solo lederboard is a desease for this game, also only 50 players in guild is not enough.
     
  4. MikeyMetro

    MikeyMetro Forum Overlooker

    Forcing group composition is not a solution. It is only a band-aid for poorly thought out decisions on class skills and equipment. In a game with truly balanced classes the make up of group should not matter. The only thing it would affect would be the tactics the group used in a given situation. There was a time this game was like that.

    Saying that a group must have this or that class is actually just another nerf. Players should be able to play any class and build they think would be fun. They game should be playable with any combination of classes/builds in a group with a reasonable equality of any rewards.

    When the devs start thinking like that again then there will be no need for nerfs as the main balancing tool.

    Luck be with ye,
    Mikey,
    Tegan
     
  5. alchimista

    alchimista Forum Pro

    3D is asking for a stop to balancing/nerfing classes ?

    No way, ALL P2W game ( or free to play if it seems less offensive ) are supposed to work like DSO do : You grow with a class, than you will be rebalanced and you can choose from:
    1. change to another type of class OR
    2. "freely tempt" to buy something that will rise up your stats.

    3D is asking for a new party/group sysyem like a mmorg do ?
    No way, DSO is not a mmorg. No feature lets even figure it out.

    a mmorpg will work as :
    if you enter solo mobs/boss are "X value" hp
    if you enter 5 group mobs/boss are "X value" hp

    With a fixed amount of stats and not a increasing value per players/group like dso have.

    Mechanism like this way will force you always to search for a party
     
  6. krawler2018

    krawler2018 Junior Expert

    "Hi dear" :rolleyes: ur suggestion is not balanced and its not good for the game all class should be somehow equal but what u say its just ur wish to have dwarf 2 or 3 times better than other classes, u can make it stronger by farming if u are not happy with the changes
     
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